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Augmented reality in the classroom




Due to the rapid advancement of the technology, high advanced things become more familiar to us. Augmented reality is something that belongs into that category. It has been more closure by entering into the classrooms where children are learning. It makes the children more engaged and stay connected with the lessons and the activities.

How to add value to Education through AR

there are many ways that we can add value to the education through AR . Please refer the below mentioned activities which help to improve the value of the education.

  • Bringing colored drawings to life with augmented reality
  • Augmented reality for medical students and school children
  • Cosmic discoveries through augmented reality
  • Card games that educate and develop logical thinking
  • AR creation tool for people of all ages
  • On-boarding and training
  • Empowering customers through AR learning process
  • Day-to-day communication made easier

The key benefits of AR as an educational technology

  1. AR can be quickly recruited to revive existing materials – no need to create brand new stuff
  2. AR materials can be accessed by learners anywhere, using their own devices
  3. AR can help educators and training providers to convey complex subjects
  4. AR doesn’t replace traditional learning process, it boosts it by providing an alternative visual learning opportunity
  5. AR doesn’t require learners to buy sophisticated equipment or expensive materials
  6. AR helps to maintain attention on a particular item or topic for  longer
  7. AR offers gamification potential, and almost 68% of learners report that gamified courses are more or much more motivating than traditional ones.

What AR content can add value to education and training?

One of the best use cases that I’ve seen for nursery age children comes from Disney. Quoting Disney Research, coloring books give kids one of their earliest opportunities for creative expression, but “given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements.”

Augmented reality for medical students and school children

Going onto primary, secondary school and university studies, AR can add real value to science-based learning. Not everyone can buy a skeleton to learn about the human body or explore specific aspects of its build in more depth. However, everyone with access to an AR-enabled book or application could retrieve such information in 3D format and satisfy their preference for visual learning. It is not just anatomy though, think about visualization of how protons, atoms, neutrons, and electrons work in chemistry and what the applications could be for biology.

Card games that educate and develop logical thinking

Another educational use case for augmented reality that can run from nursery to adult courses, is card games. One of the examples we’ve delivered is an integrated AR solution for Logic Cards. The cards are available in the biggest bookstores across Europe and feature logic, geometry, and mathematical tasks aiming to train people’s minds. The augmented reality feature has been implemented as an assistant for problem-solving. While traditional tests may reveal the result, AR functionality shows how the outcome was achieved.


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